AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games on iOS in Switzerland Q2 2022
In Q2 2022, the performance of the top 5 Battlefield Commander games on iOS in Switzerland showcased varied trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
In Q2 2022, the performance of the top 5 Battlefield Commander games on iOS in Switzerland showcased varied trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $211K at the end of March and seeing a low of around $26K in mid-June. Weekly downloads showed a downward trend, starting at 5.1K in late March and dropping to 1.5K by the end of June. The app's weekly active users saw minor fluctuations, maintaining around 140K to 160K throughout the quarter.
For Castle Raid! by Voodoo, weekly downloads increased steadily, starting at 25 in late March and reaching 441 by the end of June. The game's weekly active users also showed an upward trend, peaking at 1.1K in the last week of June.
Valor Legends: Remove Screw from Century Games Pte. Ltd. saw a varied trend in weekly revenue, peaking at $3.4K in mid-May and dropping to $486 at the beginning of April. Weekly downloads fluctuated, starting at 119 in late March and ending at 218 by the end of June. The game's weekly active users increased from 425 in late March to 643 by the end of June.
Idle Siege: Army Tycoon Game by Gameloft experienced a steady trend in weekly revenue, with a peak of $330 in late May. Weekly downloads fluctuated, beginning at 23 in late March and ending at 134 by the end of June. The app's weekly active users showed a gradual increase, peaking at 316 in late May.
Lastly, TFT: Teamfight Tactics from Riot Games saw significant fluctuations in weekly revenue, reaching a peak of approximately $2.2K in early June. Weekly downloads showed an upward trend, starting at 37 in late March and ending at 132 by the end of June. The game's weekly active users remained relatively steady, ranging between 2K to 2.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.